The Mage and Scout do have ranged attacks that the Soldier and Slayer don’t, but this is a game of mobs and crowds of dozens of enemies at a time. The other way to frame the above point would be melee versus ranged combat, but that’s not quite accurate for how Warhammer: Chaosbane plays. The Mage and the Scout don’t have to be far from combat, but they are more effective on the edge, so that their straight line attacks can hit the most enemies (or at least pick off baddies sequentially). The Soldier and the Slayer are most effective right in the middle of a crowd of enemies where they can hit as many baddies as possible with each swing. This is the biggest change in the way you have approach combat between the four heroes. Their attacks are just as powerful, but they usually hit one enemy at a time, and only right in front of the way they’re facing. The High-Elf Mage and the Wood Elf Scout are what we’re calling directional attackers. They attack with sweeping swings of their weapon, and this tends to damage multiple enemies in a rough semicircle around them. The Empire Soldier and the Slayer have sweeping attacks. The biggest difference in the way the four characters play is what we’re calling sweeping versus directional attacks. No hero has any advantage over the others here. Both attack power and health stay pretty even across the heroes as you level up (and improve your equipment). They also all have about the same sized pool of health. They all have roughly the same attack power - how much damage they do. What they all have in commonįirst, let’s talk about what all four heroes have in common. Choose one that you like and that fits your style of play, and go kill some bad guys. We didn’t have trouble adapting to any of them. You have to worry a little bit more about your position in a fight with this class than the others.Īn important note here: We played all four classes and can say they are honestly more alike than dissimilar.
0 Comments
Leave a Reply. |